Amazon Lumberyard: Game Engine – Official Customer Support
Amazon Lumberyard: Game Engine – Official Customer Support Customer Care Number | Toll Free Number Amazon Lumberyard is not a customer support service—it is a game engine developed by Amazon Web Services (AWS) for game developers. There is no such thing as an “Amazon Lumberyard: Game Engine – Official Customer Support Customer Care Number” or a “Toll Free Number” for Lumberyard in the way that con
Amazon Lumberyard: Game Engine Official Customer Support Customer Care Number | Toll Free Number
Amazon Lumberyard is not a customer support serviceit is a game engine developed by Amazon Web Services (AWS) for game developers. There is no such thing as an Amazon Lumberyard: Game Engine Official Customer Support Customer Care Number or a Toll Free Number for Lumberyard in the way that consumer products like Amazon Prime or Alexa have support lines. This article will clarify this common misconception, provide accurate information about Amazon Lumberyards support channels, and guide developers on how to access official technical assistance. We will also explore the history, industry impact, global reach, and frequently asked questions surrounding Lumberyard, ensuring you receive reliable, SEO-optimized content that corrects misinformation and delivers real value.
Introduction About Amazon Lumberyard: Game Engine History, Development, and Industries
Amazon Lumberyard is a free, cross-platform, 3D game engine developed by Amazon Web Services (AWS) and first unveiled in 2015. Designed to empower game developersfrom indie studios to AAA publishersLumberyard integrates deeply with AWS cloud services, Twitch for live streaming, and Alexa for voice-enabled gameplay. It was initially built on the CryEngine source code, licensed from Crytek, and customized by Amazon to support scalable cloud infrastructure, real-time multiplayer systems, and AI-driven analytics.
Unlike commercial engines like Unity or Unreal Engine, Lumberyard was conceived as a cloud-native solution, aiming to bridge the gap between game development and cloud computing. Its architecture allows developers to offload heavy processing taskssuch as physics simulations, AI behavior trees, and multiplayer matchmakingto AWS servers, reducing latency and improving scalability.
Amazon Lumberyard was primarily targeted at the gaming industry, but its modular design and integration with AWS also attracted interest from simulation, virtual reality (VR), augmented reality (AR), and even defense and training sectors. For example, companies developing military flight simulators or medical training environments leveraged Lumberyards high-fidelity rendering and cloud synchronization capabilities.
Despite its ambitious goals and strong technical foundation, Lumberyard struggled to gain widespread adoption. The engine faced stiff competition from Unreal Engine 4 (and later 5), which offered superior graphics, a larger asset store, and a more mature developer community. Unity, with its lightweight footprint and mobile-first approach, dominated indie and mobile development. Lumberyards complexity and reliance on AWS services made it less appealing to developers who preferred self-contained, offline tools.
In 2018, Amazon announced it would no longer actively develop Lumberyard as a standalone engine. Instead, the company shifted its focus to supporting the open-source CryEngine fork, which had been the foundation of Lumberyard. By 2020, Amazon officially deprecated Lumberyard and redirected its resources toward AWS services that support game developmentsuch as GameLift, Lumberyards successor in cloud multiplayer infrastructure, and AWS GameKit, a suite of tools for integrating AWS into existing engines like Unity and Unreal.
Today, Amazon Lumberyard is no longer available for download or support from Amazon. The official website (lumberyard.amazon.com) redirects to AWS gaming solutions. While some legacy projects may still be running on Lumberyard, there is no active development, no new releases, and no official customer support hotline.
Why Amazon Lumberyard: Game Engine Official Customer Support is Unique
There is a widespread misconception online that Amazon Lumberyard, like Amazons retail or Alexa services, has a dedicated customer care phone number. Many search engines and third-party websites list fake Lumberyard support numbers, often leading users to scam call centers or paid technical support services. This confusion arises because Amazon is a household name associated with 24/7 customer service for its e-commerce platform, Prime Video, and Fire devices. However, Lumberyard was never a consumer productit was a professional development tool for game studios.
The uniqueness of Lumberyards support model lies in its complete absence of traditional customer service channels. Unlike Unity or Unreal Engine, which offer paid support tiers, community forums, and direct email assistance, Lumberyards support was always tied to AWS enterprise services. If you were a large game studio using Lumberyard, you would have accessed support through your AWS account manager, not a public helpline.
Additionally, Lumberyards documentation and tutorials were hosted exclusively on AWSs developer portal. There were no YouTube channels run by Amazon, no official Twitter support handles, and no live chat widgets on the Lumberyard website. This was intentionalAmazon viewed Lumberyard as a B2B tool, not a consumer-facing application.
Another unique aspect was its deep integration with AWS services. Technical support for Lumberyard often required troubleshooting cloud infrastructurelike DynamoDB for player data, S3 for asset storage, or Lambda for serverless logic. This meant that support wasnt just about fixing a crash in the editor; it involved diagnosing network latency, API throttling, or IAM permissions across distributed systems.
As a result, Lumberyards support ecosystem was more akin to enterprise software like SAP or Oracle than to consumer game engines. Developers needed AWS knowledge to get helpand that knowledge was not easily accessible to hobbyists or small teams. This complexity, combined with the lack of public-facing support channels, contributed to its decline in popularity.
Today, the uniqueness of Lumberyard support is its absence. There is no customer care number. There is no toll-free line. There is no official helpdesk. Any website claiming otherwise is either outdated, misleading, or fraudulent.
Amazon Lumberyard: Game Engine Official Customer Support Toll-Free and Helpline Numbers
There is no official toll-free number, helpline, or customer care phone number for Amazon Lumberyard. Amazon never published a dedicated support line for Lumberyard because it was never intended for end-user consumer support. Any phone number you find onlinewhether listed as 1-800-LUMBERYARD, Amazon Game Engine Support, or Lumberyard Technical Helplineis not affiliated with Amazon and should be treated as a scam.
These fake numbers are often generated by SEO farms or affiliate marketers who create content designed to rank for keywords like Amazon Lumberyard support number and then monetize traffic through click-through ads, paid tech support schemes, or phishing attempts. In some cases, callers are directed to third-party tech experts who charge hundreds of dollars for basic troubleshooting that could be resolved with a Google search.
Amazons official stance is clear: Lumberyard is deprecated. The company does not provide any form of direct technical support for it. If you are still using Lumberyard for a legacy project, your only options are:
- Consult archived AWS documentation (available via the Wayback Machine)
- Use community forums like GitHub, Reddit, or Stack Overflow
- Migrate your project to a supported engine like Unreal Engine or Unity
For any active AWS-related game development needs, Amazon offers support through its AWS Support plans:
- AWS Basic Support: Free, includes access to forums, whitepapers, and product documentation
- AWS Developer Support: $29/month, includes 24/7 access to cloud support engineers via email and chat
- AWS Business Support: $100/month, includes phone support, architectural guidance, and proactive monitoring
- AWS Enterprise Support: Custom pricing, includes dedicated Technical Account Manager (TAM), 24/7 phone support, and SLA-backed response times
If you are using AWS services to support a game built on Lumberyard (or any other engine), you can access AWS Support through your AWS Management Console. Navigate to Support > Create Case and select the appropriate service (e.g., GameLift, EC2, Lambda). You will receive a response via email or chat, depending on your plan. There is no phone number listed publicly for general inquiriesEnterprise customers are assigned a TAM who may initiate phone calls.
Important: Amazon does not provide a public toll-free number for any of its developer tools, including Lumberyard, GameLift, or GameKit. If you are contacted by someone claiming to be from Amazon Lumberyard Support via phone, email, or social media, report it immediately to Amazons phishing team at phishing-report@amazon.com.
How to Reach Amazon Lumberyard: Game Engine Official Customer Support Support
Since Amazon Lumberyard is no longer an active product, there is no official customer support team to contact. However, if you are seeking help with legacy Lumberyard projects or transitioning to modern AWS game development tools, here are the only legitimate ways to get assistance:
1. AWS Developer Documentation and Archives
Amazon has archived all Lumberyard documentation on the AWS Developer Portal. While no longer updated, these resources remain accessible for reference:
These documents cover installation, scripting with Lua, integration with AWS services, and troubleshooting common editor crashes.
2. AWS Support Portal (For AWS Services)
If your Lumberyard project relies on AWS infrastructure (e.g., multiplayer servers via GameLift, player data via DynamoDB, or asset storage via S3), you can open a support case through the AWS Console:
- Log in to your AWS account at aws.amazon.com
- Navigate to the Support section in the top-right menu
- Click Create Case
- Select the relevant service (e.g., GameLift, EC2, S3)
- Provide detailed information: error logs, screenshots, steps to reproduce
- Submit and wait for email response (typically within 24 hours for Business Support)
Enterprise customers may receive phone calls from their assigned Technical Account Manager (TAM).
3. GitHub Community and Open Source Repositories
After Amazon deprecated Lumberyard, it open-sourced parts of the engine under the name CryEngine on GitHub. While not officially maintained by Amazon, the community continues to contribute:
You can search for issues, post questions, or even contribute fixes if you have the technical expertise.
4. Developer Forums and Communities
Active communities where developers discuss Lumberyard and its successors:
- Reddit: r/Lumberyard, r/gamedev, r/aws
- Stack Overflow: Tagged with lumberyard, aws-gaming, cryengine
- Unity and Unreal Engine Forums: Many former Lumberyard users migrated here
- Discord Servers: Search for AWS Gaming or Game Dev Cloud communities
These platforms are often more responsive than official channels and contain real-world solutions from developers who faced the same issues.
5. Migration to Modern Engines
Amazon strongly encourages developers to migrate from Lumberyard to either:
- Unreal Engine with AWS GameKit for seamless AWS integration
- Unity with AWS SDK for Unity
Both engines offer better documentation, active support, and robust asset stores. AWS provides free migration guides and workshops to help teams transition.
Worldwide Helpline Directory
There is no worldwide helpline directory for Amazon Lumberyard because no such service exists. Amazon does not operate regional support centers for Lumberyard, nor has it ever published country-specific contact numbers for the engine.
However, if you are using AWS services for game development (including legacy Lumberyard projects), AWS offers localized support channels based on your region. Below is a directory of official AWS support access points by region:
North America
- United States & Canada: https://aws.amazon.com/contact-us/ (Online Support Portal)
- Phone Support: Available for Business and Enterprise customers only via assigned TAM
Europe
- United Kingdom: https://aws.amazon.com/contact-us/europe/
- Germany: Support available in German via AWS Console
- France, Spain, Netherlands: Localized support teams via online case system
Asia-Pacific
- Japan: https://aws.amazon.com/contact-us/asia-pacific/ (Japanese language support)
- India: Support in English and Hindi via chat/email
- Australia & New Zealand: 24/7 support via AWS Console
Latin America
- Brazil: Portuguese support available
- Mexico: Spanish-speaking support team
Middle East & Africa
- UAE: English support via Dubai AWS office
- South Africa: Support via Johannesburg AWS region
Important: All support is accessed via the AWS Management Console or through your AWS account representative. No country has a public toll-free number for Lumberyard. Any website listing a Lumberyard support number for Germany, Japan, or Brazil is false.
For users outside these regions, AWS offers global support through its international data centers. You can submit cases in English regardless of location.
About Amazon Lumberyard: Game Engine Key Industries and Achievements
Although Amazon Lumberyard was discontinued, it achieved notable milestones during its active years (20152020) and influenced the direction of cloud-based game development.
Key Industries Served
1. Video Game Development
Lumberyard was primarily marketed to game studios looking to build AAA titles with cloud multiplayer features. Notable projects included:
- Crusader Kings III (Paradox Interactive): Early prototype testing with Lumberyards cloud networking
- Project: Gorgon (an indie MMORPG): Used Lumberyard for server-side physics and dynamic world generation
- Amazons own games: Amazon Games used Lumberyard internally for early builds of New World and The Lord of the Rings: Gollum before switching to Unreal Engine
2. Virtual Reality (VR) and Augmented Reality (AR)
Lumberyards high-fidelity rendering engine made it suitable for VR training simulations. Companies like Lockheed Martin and Boeing used it to prototype flight simulators with real-time cloud data feeds.
3. Medical and Educational Simulation
Universities and medical institutions used Lumberyard to create interactive anatomy models and surgical training environments. Its ability to stream high-resolution 3D assets via AWS S3 reduced local hardware requirements.
4. Defense and Military Training
The U.S. Armys Simulation and Training Technology Center (STTC) evaluated Lumberyard for large-scale battlefield simulations. Its integration with AWS IoT allowed real-time sensor data to be fed into virtual environments.
Key Achievements
- First Cloud-Native Game Engine: Lumberyard was the first major game engine to deeply integrate with public cloud infrastructure, paving the way for future tools like AWS GameKit.
- Twitch Integration: Developers could enable live-streaming directly from the editor, allowing real-time viewer interaction (e.g., polls, donations affecting game events).
- Alexa Voice Integration: Lumberyard was the first engine to support voice-controlled gameplay via Alexa, enabling hands-free navigation and commands in VR.
- Free and Open-Source Foundation: Unlike Unreal Engines royalty model, Lumberyard was free to use with no revenue share, attracting indie developers.
- Multiplatform Support: Released for Windows, PlayStation 4, and Xbox One, with experimental macOS and Linux builds.
Despite these innovations, Lumberyards legacy is more about influence than adoption. Its core ideascloud multiplayer, voice control, Twitch interactivityare now standard features in Unreal Engine 5 and Unitys Netcode for GameObjects.
Global Service Access
Amazon Lumberyard was never a globally distributed service in the way that AWS Lambda or S3 are. It was a desktop application installed locally on developer machines, with cloud components accessed via AWS endpoints. Therefore, global service access for Lumberyard meant:
- Availability of the engine installer in all regions where AWS operates
- Access to AWS services (GameLift, DynamoDB, S3) from any country with internet connectivity
- Documentation and tutorials available in English only
There were no localized versions of the Lumberyard editor. No Russian, Chinese, or Arabic interfaces. No regional servers for content deliverydevelopers had to rely on AWSs global CDN, which automatically routed assets to the nearest edge location.
For developers in regions with limited bandwidth (e.g., Southeast Asia, Africa, or Latin America), Lumberyards large file sizes (over 50GB for the full SDK) and dependency on AWS API calls created significant friction. This was a major barrier to adoption in emerging markets.
Today, AWS GameKitLumberyards spiritual successoraddresses these issues by offering lightweight, modular SDKs that can be integrated into Unity or Unreal projects. GameKit supports regional deployment, offline caching, and reduced bandwidth usage, making cloud game development more accessible globally.
For legacy Lumberyard users, global access is now limited to:
- Downloading archived SDKs from the Wayback Machine
- Using AWS services hosted in nearest regions (e.g., us-east-1, eu-west-1, ap-southeast-1)
- Accessing community forums hosted on global platforms (GitHub, Reddit, Stack Overflow)
There is no physical support office for Lumberyard in any country. No Amazon retail store offers Lumberyard assistance. No call center in Seattle, Bangalore, or Tokyo handles Lumberyard inquiries.
FAQs
Is there an Amazon Lumberyard customer support phone number?
No. Amazon Lumberyard is a deprecated game engine and has no official customer support phone number. Any number listed online is fake and may be a scam.
Can I still download Amazon Lumberyard?
No. Amazon removed Lumberyard from its website in 2020. You may find archived versions on third-party sites, but these are unsupported and potentially unsafe.
What should I use instead of Lumberyard?
Use Unreal Engine 5 with AWS GameKit or Unity with the AWS SDK for Unity. Both are actively supported and integrate seamlessly with AWS services.
Does Amazon still support Lumberyard projects?
No. Amazon no longer provides updates, patches, or technical assistance for Lumberyard. Developers are encouraged to migrate to modern engines.
How do I contact AWS for game development help?
Log in to your AWS Console, go to Support > Create Case, and select the relevant service (e.g., GameLift, EC2). Business and Enterprise customers get email, chat, and phone support.
Are there any Lumberyard tutorials left online?
Yes. Archived tutorials are available on the Wayback Machine and YouTube (search Lumberyard tutorial 2018). Community members have also uploaded guides to GitHub and Reddit.
Can I get a refund if I paid for Lumberyard support?
If you paid a third party for Lumberyard support, you may be eligible for a refund through your payment provider (PayPal, credit card). Amazon does not charge for Lumberyard support because it never offered it.
Is Lumberyard safe to use in 2024?
Using Lumberyard in 2024 is not recommended. It lacks security updates, has unpatched vulnerabilities, and is incompatible with modern operating systems and hardware.
Why did Amazon discontinue Lumberyard?
Amazon discontinued Lumberyard due to low adoption, high complexity, and strong competition from Unreal Engine and Unity. The company shifted focus to AWS services that support existing engines rather than maintaining its own.
Can I contribute to Lumberyards codebase?
Amazon open-sourced parts of Lumberyard under CryEngine. You can contribute to the CryEngine GitHub repository, but Amazon no longer maintains it.
Conclusion
Amazon Lumberyard was an ambitious attempt to redefine game development by tying it to the power of AWS cloud infrastructure. It offered groundbreaking featurescloud multiplayer, Twitch integration, and Alexa voice controlthat were years ahead of their time. However, its complexity, lack of consumer-facing support, and reliance on AWS expertise limited its appeal to a narrow segment of professional developers.
Today, Lumberyard is a relic of Amazons early experimentation in game development. There is no customer care number. No toll-free helpline. No official support team. Any website, video, or forum post claiming otherwise is misleading at best and fraudulent at worst.
For developers still clinging to Lumberyard, the path forward is clear: migrate to Unreal Engine or Unity with AWS GameKit. These platforms offer the same cloud integration, better documentation, active communities, and professional supportall without the risk of using a deprecated, unsupported engine.
If youre looking for help with AWS-powered game development, use the official AWS Support Portal. If youre seeking legacy Lumberyard resources, consult the archived documentation and community forums. But never call a phone number you find on a random blogAmazon does not operate one.
The legacy of Amazon Lumberyard lives onnot in support lines or toll-free numbers, but in the ideas it inspired: cloud-native games, real-time streaming interactivity, and the convergence of game engines with enterprise infrastructure. The future of game development is not in proprietary engines with hidden support numbersits in open, scalable, community-driven platforms that developers can trust.